ImmVRse is the ideal platform that will bring together VR creators, customers, advertisers, audiences around the world
Virtual reality technology has long entered our lives. This not only changed the field of entertainment, but also the general interaction with the world around it. Goldman Sachs estimates investment growth in the industry to reach 110 billion dollars by early 2025. The VRtualise team, registered in the UK, combines two rapidly growing innovative areas - crypto currency and virtual reality. Created ICO and launched token, through which the VR industry will rise to a new level.
Vision ImmVRse
The company is quite confident that VR will grow rapidly over the next ten years. Due to its enormous growth, Virtual Reality will have a significant impact on different types of business sectors such as manufacturing, gaming and other fields. The high demands of specific content and quality open up opportunities for VR creators, manufacturers, and contributors to create creative and unique content.
Visi immVRse..
ImmVRse is very confident that the company can provide a secure and transparent platform where VR content can be relied upon to produce high quality content so that their work can be viewed by users around the world. In other words, the platform helps creators get the job done. To add extra security associated with payment systems, smart contracts are used. Thus all members who interact and conduct transactions within the ecosystem will feel completely protected.
ImmVRse's main goal is to become the largest decentralized virtual reality platform that independently uses their own cardiac crypto for larger commodities.
Solutions Offered
immVRse creates solutions for the VR industry by delivering a dedicated VR Content distribution platform based on blockchain technology. Advertisers, marketers, content creators and consumers will be part of the platform, working to build the VR World collaboration community. VR / AR / Mixed reality is the main focus area for the platform. immVRse network consists of several fields mentioned below.
· Protocol immVRse
· ImVRse Token
ImVRse Wallet
· Decreased immVRse engine
· ImVRse (DApp)
· User Retention Machine
The main pillars of the platform are the audience, brand, creators and advertisers, which will create a growth cycle on the platform. Various categories will be created on the platform where content will be placed and some of which are listed below.
· Science and technology
· Entertainment
· Education
· Politics
· Music
ImmVRse Business Model
The company combines the combination of a decentralized B2B and B2C blockchain platform that focuses on virtual reality video sharing communities. On platforms, VR content creators can show their work to other users. If the works attract the brand, they will contact the creator and even help advertise their talent. Viewers can participate by sharing content, giving likes, or adding comments. Viewers also have the opportunity to earn multiple awards.
This platform is intended for VR enthusiasts or fans or anyone interested in virtual reality. The target market varies from individual to large company.
ICO AND TEAM INFORMATION
300 million Token will be created where 100 million will be deposited for ICO. One Token costs $ 0.20. 30% of the funds raised will be distributed in the development fund while 25% will be used for marketing, advertising and PR of the immVRse platform. The team believes in the power of blockchain and VR technologies.
Roadmap
04.2017 development of ImmVRse DApp MVP protocol
Launch marketing campaigns across multiple channels, including Google AdWords
User registration for the alpha version of the app
Stage 1
01.2018 Perform PreICO with 10% token implementation
ICO with the implementation of 1 million IMVs
02.2018 Issue of ImmVRse token
03.2018 Expansion team
Development of marketing campaigns
04.2018 Expand office network in EU countries and enter Asian market
Launches the alpha version of the platform
2 stages
01.2019 Configure the ImmVRse ecosystem
Fixed the platform with the help of blocking technology
Invitation to the cooperation of talented blockbuster specialists around the world
Stage 3
02.2019 Launch of the full version of the platform
Conclusion
The current VR market is 1.6 Billion Dollars and is believed to increase exponentially as mainstream adoption takes place. The future of VR affects every world industry and therefore we must continue to pay attention to developments in this sector. Nothing can stop the technological growth that the time has come, and since this research report shows that the future looks positive for the industry, industry stakeholders must prepare for its development.
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AUTHOR :Alfian2015
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